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Epic Games Authorised Partner — UEFN Production Studio

FULL GAME
PRODUCTION,
BUILT IN UEFN.

Getshot has been building inside Unreal Editor for Fortnite since day one. Level design, live events, economies, UI — we take a concept from a blank Figma board to a shipped, ranking Fortnite experience.

0
Full Productions Shipped
Top 3%
Worldwide Standing
Rank #1
Creator Event Direction
0
Minutes Played
★ UEFN SINCE DAY ONE ★ EPIC GAMES AUTHORISED PARTNER ★ 50+ FULL GAME PRODUCTIONS ★ REALTIME EVENTS & CINEMATICS ★ TYCOONS · HORROR · ROGUELIKES · RPGS ★ UEFN SINCE DAY ONE ★ EPIC GAMES AUTHORISED PARTNER ★ 50+ FULL GAME PRODUCTIONS ★ REALTIME EVENTS & CINEMATICS ★ TYCOONS · HORROR · ROGUELIKES · RPGS
★ WALKING DEAD ★ SQUID GAME ★ LEGO ★ STAR WARS ★ RANK #1 EVENT DIRECTION ★ WALKING DEAD ★ SQUID GAME ★ LEGO ★ STAR WARS ★ RANK #1 EVENT DIRECTION
What We Do

A production studio built entirely inside the Fortnite ecosystem.

Getshot Ltd is an Epic Games authorised partner, specialising in full end-to-end game production with Unreal Editor for Fortnite. We've been in UEFN since the tool existed in its earliest form — which means our pipelines, our blueprint libraries and our team's instincts are built for it, not adapted to it.

We work as an embedded production team for creators, brands and studios: taking a concept through 2D planning, greyboxing, full level build, live events, UI and economy design, then optimisation and launch. Some clients bring us in for a single system. Others hand us the entire game.

Led by CEO Lewis Hickson — over a decade in high-end UK television production (BBC, ITV, Sky) before bringing that cinematic sensibility into UEFN — Getshot sits at the intersection of production discipline and technical depth.

Day 1
Building in UEFN
0
Hours in UEFN / Unreal
0
Tools & Software Fluency
Authorised
Epic Games Partner
Showreel
Brand Collaborations

Trusted with the world's biggest IP.

Fortnite's UGC ecosystem is where global brands are choosing to meet players. We've delivered game and event work touching some of the biggest properties on the platform.

THE WALKING DEAD
SQUID GAME
LEGO
STAR WARS

Collaboration work shown at client/brand discretion. Full case studies and NDA-cleared breakdowns available on request via Discord.

Signature Work
Meme Vs Brainrots — Rank #1 Worldwide

We directed the underwater event that took the world's #1 ranked creator's game somewhere players had never been.

As Event Director for Ferins on Meme Vs Brainrots, we built the Ocean event and the Cyberpunk event — full realtime transformations of the map using data layers and sequencer, submerging players into an entirely new environment for a limited window. This is the kind of work we specialise in: turning an existing, live, ranking game into a temporary new experience without breaking what already works.

#1
Global Creator Rank
0
Full Realtime Events Delivered
Live
Data Layers & Sequencer
How We Build

A tried, tested production pipeline.

Every project — from a single event to a full game — moves through the same three phases, backed by a large network of specialist talent we scale up or down per production.

PHASE 01

Planning

We determine the needs of the level design and gameplay experience, then build a 2D plan in Figma before anything touches the engine.

PHASE 02

Execution

Greybox in UEFN, test, iterate. Then full build — instanced blueprints, advanced landscape materials, procedural detail props, lighting and shader passes.

PHASE 03

Post-Launch

Optimisation testing for lighting complexity, collision and shader cost, followed by live support, events and iteration once the game is in players' hands.

0

Full game productions delivered through a flexible network of programmers, designers, artists and event directors — scaled to whatever a project actually needs, without the overhead of a fixed studio team.

In-Editor
[ UEFN blueprint graph capture ]
In-Editor
[ Landscape / lighting pass ]
In-Game
[ Live event capture ]
Where We Go Deep

Four genres we know inside out.

We take on all kinds of production work, but these four genres are where our team has built the deepest, most repeatable expertise.

01

Tycoons

Progression loops, purchasable upgrades and economy balancing built from real gameplay data — session length and retention modelled before a single asset is placed.

02

Horror

Tension-led level design, lighting and audio direction. Environments built to control pacing and fear, not just look good in a screenshot.

03

Roguelikes

Full 25-level roguelike UX and level design delivered for Elzuro — greyboxed, tested, iterated and finalised end to end.

04

RPGs

Systems-heavy production: verse systems, UI, modelling, materials and economy — the full stack, not just one layer of the game.

Services

What you can bring us in for.

Hire us for a single system or the entire production. Everything below can run standalone or as part of a full build.

01 / 06

World Building & Level Design

Figma planning → UEFN greybox → full build with instanced blueprints and procedural detail.

// terrain.build
02 / 06

Unique Gameplay Mechanics

Flight systems, tycoon suits, bounty systems and custom mechanics coded and integrated with Verse.

// verse.compile
03 / 06

Realtime Events & Cinematics

Data layers and sequencer work that turns a live map into a new environment, plus cut-scene and onboarding cinematics.

// event.trigger
04 / 06

Design Assets & Modelling

Props, characters, master materials, textures, VFX and soundtrack — everything needed to polish a build.

// asset.import
05 / 06

UI & HUD Design

Bespoke UMG widgets — full HUDs, stores, libraries and feedback systems on a shared, seamless theme.

// widget.render
06 / 06

Gameplay Economies

Data-modelled economy design for playtime, session length and long-term progression and replayability.

// economy.model
Event Capture
[ Placeholder — realtime event transformation, before / after ]
Client Portfolio

50+ full game productions and counting.

Meme Vs Brainrots thumbnail
Rank #1

Ferins

Event Director for Meme Vs Brainrots — the Ocean and Cyberpunk realtime events, submerging players in an entirely new experience.

Prison Break thumbnail
Rank #456

Elzuro

UX and level design across a full 25-level roguelike — planned, greyboxed and executed end to end.

Grow Brainrot thumbnail
Rank #1065

Continuing

Every aspect of production: Verse systems, UI, events, modelling, materials and economy.

Fish Farm thumbnail
Rank #1083

Stickgameshub

Event Director role delivering captivating realtime events for a live, ranking title.

Crime Investigation thumbnail
In Development

FNSG

Event direction and production support on an upcoming Crime Investigation title.

Map Academy logo
Ongoing

Map Academy

Educational content production and unique gameplay mechanics built into a foundational creator toolset.

What Clients Say

Reviews from teams we've shipped with.

"Their whole team is exceptionally talented and undoubtedly passionate about the work they do — we're already looking to keep working with them."

Map Academy logoMap Academy

"They turned my design doc into an actual fun, playable game — not just a beautiful PDF collecting dust. Responsive, creative, great to work with."

FN Scary Games logoFN Scary Games

"They understood what I wanted for my Prison Roguelike and executed it well — level design and environment art both turned out great."

Elzuro logoElzuro
Showreel

See the work in motion.

Showreel, horror, RPG and level design cuts — all live below.

Full Showreel
Horror Game
RPG
Level Design Breakdown
Ready To Get Started?

Tell us the scope.
We'll send a quote.

Join our Discord and message getshotuk directly. Come with your scope, budget and timeline and we'll come back with a full breakdown of talent, timeframe and cost.